Bugfix (V3) Released


Almost 3 weeks later, I decided to revisit the game and discovered a game-breaking (or at least jam-breaking) bug - the target reticules move at a high resolution! Observe in the below gif how the reticules move too smoothly...


A fix has been pushed out that fixes this. Now the reticules correctly move like this:

Technical details:

The cause was invalid resolution scaling in the index.html of the app. Steps I took to fix:

  • Target a resolution of 160x144 in Unity Player Settings
  • CSS on the Unity Canvas element to prevent it from being blurry: width: 800px; height: 720px; image-rendering: pixelated; image-rendering: crisp-edges;
  • Arguments in createUnityInstance: matchWebGLToCanvasSize: false, devicePixelRatio: 1 (see: https://docs.unity3d.com/2022.1/Documentation/Manual/webgl-canvas-size.html)

Files

PLANTDSCv3-bugfix.zip Play in browser
Oct 15, 2022

Get P.L.A.N.T.D.S.C

Leave a comment

Log in with itch.io to leave a comment.