Bugfix (V3) Released
P.L.A.N.T.D.S.C » Devlog
Almost 3 weeks later, I decided to revisit the game and discovered a game-breaking (or at least jam-breaking) bug - the target reticules move at a high resolution! Observe in the below gif how the reticules move too smoothly...
A fix has been pushed out that fixes this. Now the reticules correctly move like this:
Technical details:
The cause was invalid resolution scaling in the index.html of the app. Steps I took to fix:
- Target a resolution of 160x144 in Unity Player Settings
- CSS on the Unity Canvas element to prevent it from being blurry: width: 800px; height: 720px; image-rendering: pixelated; image-rendering: crisp-edges;
- Arguments in createUnityInstance: matchWebGLToCanvasSize: false, devicePixelRatio: 1 (see: https://docs.unity3d.com/2022.1/Documentation/Manual/webgl-canvas-size.html)
Files
PLANTDSCv3-bugfix.zip Play in browser
Oct 15, 2022
Get P.L.A.N.T.D.S.C
P.L.A.N.T.D.S.C
GBJAM 10 space sim
Status | Released |
Author | Adevofgames |
Genre | Action, Shooter |
Tags | 3D, Flight, Pixel Art, Singleplayer, Space, Unity |
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